/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.zone.type;

import javolution.util.FastList;
import net.sf.l2j.gameserver.datatables.MapRegionTable;
import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2SiegeSummonInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.model.zone.L2ZoneType;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

/**
 * A castle zone
 * 
 * @author durgus
 */
public class L2CastleZone extends L2ZoneType {
	private int _castleId;
	private Castle _castle;
	private int[] _spawnLoc;

	public L2CastleZone(int id) {
		super(id);
		_spawnLoc = new int[3];
	}

	@Override
	public void setParameter(String name, String value) {
		if (name.equals("castleId")) {
			_castleId = Integer.parseInt(value);
			// Register self to the correct castle
			_castle = CastleManager.getInstance().getCastleById(_castleId);
			_castle.setZone(this);
		} else if (name.equals("spawnX"))
			_spawnLoc[0] = Integer.parseInt(value);
		else if (name.equals("spawnY"))
			_spawnLoc[1] = Integer.parseInt(value);
		else if (name.equals("spawnZ"))
			_spawnLoc[2] = Integer.parseInt(value);
		else
			super.setParameter(name, value);
	}

	@Override
	protected void onEnter(L2Character character) {
		if (_castle.getSiege().getIsInProgress()) {
			character.setInsideZone(L2Character.ZONE_PVP, true);
			character.setInsideZone(L2Character.ZONE_SIEGE, true);
			character.setInsideZone(L2Character.ZONE_CASTLE, true);
			character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
			if (character instanceof L2PcInstance)
				((L2PcInstance) character).sendPacket(new SystemMessage(
						SystemMessageId.ENTERED_COMBAT_ZONE));
		} else
			character.setInsideZone(L2Character.ZONE_CASTLE, true);
	}

	@Override
	protected void onExit(L2Character character) {
		if (_castle.getSiege().getIsInProgress()) {
			character.setInsideZone(L2Character.ZONE_PVP, false);
			character.setInsideZone(L2Character.ZONE_SIEGE, false);
			character.setInsideZone(L2Character.ZONE_CASTLE, false);
			character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
			if (character instanceof L2PcInstance) {
				((L2PcInstance) character).sendPacket(new SystemMessage(
						SystemMessageId.LEFT_COMBAT_ZONE));
				// Set pvp flag
				if (((L2PcInstance) character).getPvpFlag() == 0)
					((L2PcInstance) character).startPvPFlag();
			}
		} else
			character.setInsideZone(L2Character.ZONE_CASTLE, true);
		if (character instanceof L2SiegeSummonInstance)
			((L2SiegeSummonInstance) character)
					.unSummon(((L2SiegeSummonInstance) character).getOwner());
	}

	@Override
	public void onDieInside(L2Character character) {
	}

	@Override
	public void onReviveInside(L2Character character) {
	}

	public void updateZoneStatusForCharactersInside() {
		if (_castle.getSiege().getIsInProgress())
			for (L2Character character : _characterList.values())
				try {
					onEnter(character);
				} catch (NullPointerException e) {
				}
		else
			for (L2Character character : _characterList.values())
				try {
					character.setInsideZone(L2Character.ZONE_PVP, false);
					character.setInsideZone(L2Character.ZONE_SIEGE, false);
					character.setInsideZone(L2Character.ZONE_CASTLE, false);
					character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND,
							false);
					if (character instanceof L2PcInstance)
						((L2PcInstance) character)
								.sendPacket(new SystemMessage(
										SystemMessageId.LEFT_COMBAT_ZONE));
					if (character instanceof L2SiegeSummonInstance)
						((L2SiegeSummonInstance) character)
								.unSummon(((L2SiegeSummonInstance) character)
										.getOwner());
				} catch (NullPointerException e) {
				}
	}

	/**
	 * Removes all foreigners from the castle
	 * 
	 * @param owningClanId
	 */
	public void banishForeigners(int owningClanId) {
		for (L2Character temp : _characterList.values()) {
			if (!(temp instanceof L2PcInstance))
				continue;
			if (((L2PcInstance) temp).getClanId() == owningClanId)
				continue;
			((L2PcInstance) temp)
					.teleToLocation(MapRegionTable.TeleportWhereType.Town);
		}
	}

	/**
	 * Sends a message to all players in this zone
	 * 
	 * @param message
	 */
	public void announceToPlayers(String message) {
		for (L2Character temp : _characterList.values())
			if (temp instanceof L2PcInstance)
				((L2PcInstance) temp).sendMessage(message);
	}

	/**
	 * Returns all players within this zone
	 * 
	 * @return
	 */
	public FastList<L2PcInstance> getAllPlayers() {
		FastList<L2PcInstance> players = new FastList<L2PcInstance>();
		for (L2Character temp : _characterList.values())
			if (temp instanceof L2PcInstance)
				players.add((L2PcInstance) temp);
		return players;
	}

	/**
	 * Get the castles defender spawn
	 * 
	 * @return
	 */
	public int[] getSpawn() {
		return _spawnLoc;
	}
}
